Expanded Bestiary
This bestiary expands the one found in the core rules of my All-Out Apocalypse rule set. Perhaps I will at some point roll these entries into the main rules but for the time being I will keep them separate.
A large part of my goal with this document is to a) model specific enemies from everyone's favourite post-apocalyptic role playing video game, but also to b) try experimental mechanics that may not fit the lean, spare aesthetic of the core rules.
Ogremen
Ogreman Martyr
A fanatical Ogreman carrying a huge bomb and ready to use it.
3hp
Radiation Immunity
Megaton Bomb (successes applied to all nearby targets; double dice pool before rolling; +2 bonus dice; 1st success is radiation damage; kills Ogreman Martyr when used) ○
Ogreman Degenerate
Occasionally Ogremen undergo rapid mutation, losing their faculties and gaining new body parts.
3hp
Radiation Immunity
Roll 1d6 twice to see which features this degenerate has developed (simply double the usage points if you roll the same thing twice):
- Meat shield ○○
- Tentacles (steals 1 random inventory item on a hit) ○○
- Digestive juice (damage is dealt to inventory items) ○○
- Horns ○○
- Blobsorption (regains 1hp if the attack deals any hp damage to an organic target) ○
- Radioactive haze ○○
Bugs
Stinkbug Titan
A 20-foot bulwark of chitin and toxic ooze. Often protects a nest full of its little nymph babies.
6hp
Radiation Immunity
Chitin aegis ○○○○
Caustic spray (creates a zone around itself that lasts for rounds equal to successes; creatures who enter zone take 1 radiation damage) ○○
Caustic squirt (applies radiation damage) ○○○○
Stinkbabies
Swarming bugs that burst upon death.
1hp
Radiation Immunity
Burst (happens immediately upon death; deals radiaton damage) ○
Dragonfly
Vicious predatory insects armed with a venomous sting and armoured in shiny black plates.
3hp
Erratic flight
Venomous puncture (damage is applied over time at a rate of 1/round; if any damage is unblocked, all successes apply) ○○
Critters
Pack Dogs
Spot and Fido work together to bring down their prey.
2hp
Pack Hunter
Howl (summons additional pack dogs equal to successes that appear in 2 rounds) ○
Tooth Worm
These wrinkly pink herd animals defend their territory by burrowing and launching surprise attacks from below.
2hp
Burrow (Vanishes underground for 1d4 rounds. When it reappears, announce its arrival only during its declaration phase)
Cleaving Teeth ○○○
Mud Skipper
Ambush predators that swallow their prey whole.
3hp
Camouflaged
Gulp (swallows target; recharges after regurgitating or digesting) ○
Robots
Medibot
Designed to perform life saving procedures in hospitals or in the field, these automatons now operate under their own orders - literally.
2hp
Doctoring
Tranquilizer needle (deals non-lethal damage) ○○
Scalpel ○○
Medical spray ○○
Humans
Wasteland Ranger
These lone wanderers typically avoid combat, and focus on gathering useful intel to sell to others.
2hp
Burglary
Invisibility field generator (invisible for rounds equal to successes) ○○
Thermal sensor ○○
Maps ○○
Pistol ○○○